Pages: [1] 2 |
1. Private Sale - in Character Bazaar [original thread]
this toon is sold and has begun its transfer process
- by Fruckton Haulalot - at 2015.03.12 01:04:52
|
2. WTS Amarr Frieghter/Orca/Merchant toon - in Character Bazaar [original thread]
http://eveboard.com/pilot/Fruckton_Haulalot
6 bil and i will cover the transfer costs
- by Fruckton Haulalot - at 2015.03.06 23:40:12
|
3. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: Bertucio wrote: Masao Kurata wrote: It's irrelevant because the bowheap's peak EHP is much higher than any T1 freighter. .... Irrelevant, since you know as well as I that the current cheap dessy paradigm in Uedama w...
- by Fruckton Haulalot - at 2014.11.13 22:54:56
|
4. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
not to mention have this boat with an a seige mode type ability.... that uses "fuel" would also teach newer/high sec folk on how to manage and use capital tactics in highsec.... also would drive the economy for fuel with the endies as well.... fu...
- by Fruckton Haulalot - at 2014.11.13 08:51:15
|
5. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I have to say i also agree with the fella saying give this ship something new or niche.... to bring something new to the chess board..... somthing that would both give it a little more protection and also make it more than a math equation for gank...
- by Fruckton Haulalot - at 2014.11.13 08:45:53
|
6. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
If the Bowhead is purely non combat.. purely designed to just move fitted battleships and the like around then i completely see no reason to add a drone bay... an ammo bay would be nice... or increase the cargo up to 10k EHP the base sheild an...
- by Fruckton Haulalot - at 2014.11.13 08:36:23
|
7. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Fruckton Haulalot wrote: Mike Azariah wrote: Marlona Sky wrote: Why do they need more than one bs? I don't run incursions so I'm not up on their current meta. There are different ships in an HQ incursion fleet. Depen...
- by Fruckton Haulalot - at 2014.11.13 08:19:59
|
8. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
The bowhead again... will be used by players who have multiple battle ships fit they need to move around mostly in highsec.... this ship should be closer to this BOWHEAD Ore Freighter Bonus: 5% bonus to inertia modifier per level 5% bonus to ...
- by Fruckton Haulalot - at 2014.11.12 02:21:45
|
9. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: CCP Rise: since this thread is clearly demonstrating that people are too stupid to understand that base HP is not fitted EHP, remove all the slots. we understand the differece just fine... you dont seem to understand a T...
- by Fruckton Haulalot - at 2014.11.12 02:11:40
|
10. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
It would move no faster than a carrier in nullsec and if used to jump about without cynos in lowsec, nullsec or when you have kill rights or are at war could have hilarious consequences. If the ship is incapable of moving vessels faster than a pe...
- by Fruckton Haulalot - at 2014.11.12 01:01:08
|
11. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Deadly Hobbitses wrote: CCP Rise wrote: Let us know what you think. BOWHEAD Ore Freighter Bonus: 5% bonus to inertia modifier per level 5% bonus to ship maintenance array capacity per level Role Bonus: 90% reduction in jump fatigue gene...
- by Fruckton Haulalot - at 2014.11.12 00:45:15
|
12. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
In no way am i saying make the ship immortal. i am saying make it able to survive long enough for highsec concord to get there and save it. in lowsec nullsec.... fleets would destroy this thing with no real issues... but in high sec it should be ...
- by Fruckton Haulalot - at 2014.11.12 00:40:11
|
13. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: Fruckton Haulalot wrote: acually this ship is tailored for incursioners specifically.... it original concept and thoughts of it were in forums by incursioners... it was also discussed at some length with incursion g...
- by Fruckton Haulalot - at 2014.11.12 00:34:25
|
14. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: Veers Belvar wrote: Yes, it's a more rarified atmosphere of competition, which doesn't revolve around tears and blown up ships. lmbo Veers Belvar wrote: CCP isn't "beholden" to anything, but to the extent th...
- by Fruckton Haulalot - at 2014.11.12 00:25:37
|
15. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
PVPers and Gankers are a core part of EVE ... they always have been and always will be.... but from time to time the highsec or carebears if you will need a some love too.... Saying that the Bowhead has to be easily gankable is counter productiv...
- by Fruckton Haulalot - at 2014.11.11 23:56:53
|
16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Promiscuous Female wrote: the same principle still applies use less expensive hulls Live in less expensive space. Don't use Capitals. Blah blah, you want to try and tell people to use bad tools for the job, don't cons...
- by Fruckton Haulalot - at 2014.11.11 23:45:44
|
17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
the whole point of this ship is so you can move your battleships in one peice.. 1 pilot 1 ship.... if you have to have more than just this ship then the point of the ship is lost.... again there is no reason to sink money into the bowhead if it ...
- by Fruckton Haulalot - at 2014.11.11 22:59:58
|
18. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Martha Stewart Living wrote: "Nevyn Auscent" wrote: If a gank is automatically profitable vs bare hulls only (with rigs) in the SMA that match that intended purpose and no cargo at all in the bowhead, then the ship is useless for it's claim...
- by Fruckton Haulalot - at 2014.11.11 22:17:17
|
19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: 420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. this was a misleading post..... 4...
- by Fruckton Haulalot - at 2014.11.11 22:11:48
|
20. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
again you folks are way off topic.... this thread is not about your opinions on pvp... nor the validity of right or wrong pirate play... its about the bowhead.... while most of you are very good at typing very well thought out arguments and or l...
- by Fruckton Haulalot - at 2014.11.11 21:47:41
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |